Lots of cool features, but the foundation for that will be laid in this tutorial. In that tutorial, which will be the third part of this series, we will cover texturing, Vray-Proxies, particle instancing and scattering, compositing of render-elements, texture baking and so on. In the next weeks I will publish a follow-up to this tutorial where we will do one architectural project from scratch. We will discuss the Lightcache and Irradiance Map settings, and also learn how to setup the so called universal settings. In this part of the tutorial you will learn everything about the rendersettings, image-sampler, color-mapping and a bit of lighting, materials and textures. Actually it would be 3 parts, if you count in the already published free introductory tutorial as well. That's why I decided to split the tutorial into 2 parts. Originally I wanted to do one big tutorial and pack everything into that, but I found it would have been much too long. Overview The Exporter rollout contains options related to the Render engines, the VFB, and the export of final renders. I'm glad I can finally announce the release of the second part of the Blender to Vray course! Exporter Settings - V-Ray for Blender - Chaos Help Exporter Settings This page provides information on the Exporter rollout under the System tab in V-Rays Render Settings. CmiVFX have published a new videotutorial by Sebastian König, this time focusing on the integration of Blender and V-Ray.
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